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	<title>Comments for emreburhan.com</title>
	<atom:link href="http://emreburhan.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://emreburhan.com/blog</link>
	<description>Development projects-tips&#38;tricks, art work and some entertainment</description>
	<lastBuildDate>Wed, 09 Dec 2009 02:22:48 +0200</lastBuildDate>
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		<title>Comment on MySDL-02: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by SuperTux-超级企鹅 0.1.0 &#124; 魅奥</title>
		<link>http://emreburhan.com/blog/?p=159&#038;cpage=1#comment-4292</link>
		<dc:creator>SuperTux-超级企鹅 0.1.0 &#124; 魅奥</dc:creator>
		<pubDate>Wed, 09 Dec 2009 02:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=159#comment-4292</guid>
		<description>[...] 1. SDL库基于 Meizu SDK 9.3.8 更改并编译。WM版代码取自 http://emreburhan.com/blog/?p=159 2. SuperTux 基于其官方最新稳定版 0.1.3，稍作更改，并基于SDL库和Meizu SDK 9.3.8 [...]</description>
		<content:encoded><![CDATA[<p>[...] 1. SDL库基于 Meizu SDK 9.3.8 更改并编译。WM版代码取自 <a href="http://emreburhan.com/blog/?p=159" rel="nofollow">http://emreburhan.com/blog/?p=159</a> 2. SuperTux 基于其官方最新稳定版 0.1.3，稍作更改，并基于SDL库和Meizu SDK 9.3.8 [...]</p>
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	<item>
		<title>Comment on Solving the Motorcycle Madness Upgrade Problem by Dmitry</title>
		<link>http://emreburhan.com/blog/?p=179&#038;cpage=1#comment-4139</link>
		<dc:creator>Dmitry</dc:creator>
		<pubDate>Sat, 31 Oct 2009 12:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=179#comment-4139</guid>
		<description>Ha! Nice use of mathematics :)</description>
		<content:encoded><![CDATA[<p>Ha! Nice use of mathematics <img src='http://emreburhan.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on MySDL: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by hang</title>
		<link>http://emreburhan.com/blog/?p=91&#038;cpage=1#comment-2836</link>
		<dc:creator>hang</dc:creator>
		<pubDate>Sat, 01 Aug 2009 00:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=91#comment-2836</guid>
		<description>thanks for Emre,i fixed the bug.</description>
		<content:encoded><![CDATA[<p>thanks for Emre,i fixed the bug.</p>
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		<title>Comment on MySDL: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by Anonymous</title>
		<link>http://emreburhan.com/blog/?p=91&#038;cpage=1#comment-2835</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 01 Aug 2009 00:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=91#comment-2835</guid>
		<description>bug too much</description>
		<content:encoded><![CDATA[<p>bug too much</p>
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	<item>
		<title>Comment on MySDL-02: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by Emre</title>
		<link>http://emreburhan.com/blog/?p=159&#038;cpage=1#comment-2569</link>
		<dc:creator>Emre</dc:creator>
		<pubDate>Fri, 17 Jul 2009 09:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=159#comment-2569</guid>
		<description>@David: My first bet would be non-English character (é) on the path name. I suggest you to check IMG_Load for unicode support. You may also want to try your application on an English OS to make sure. You can simply use VS emulator.

@timoo: I have moved to another project now and it&#039;s indefinite when I will switch back. I know that SDL_Mixer support is weak in the package, however I&#039;m putting this on my TODO list. Thanks for suggestion.</description>
		<content:encoded><![CDATA[<p>@David: My first bet would be non-English character (é) on the path name. I suggest you to check IMG_Load for unicode support. You may also want to try your application on an English OS to make sure. You can simply use VS emulator.</p>
<p>@timoo: I have moved to another project now and it&#8217;s indefinite when I will switch back. I know that SDL_Mixer support is weak in the package, however I&#8217;m putting this on my TODO list. Thanks for suggestion.</p>
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	<item>
		<title>Comment on MySDL-02: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by timoo</title>
		<link>http://emreburhan.com/blog/?p=159&#038;cpage=1#comment-2463</link>
		<dc:creator>timoo</dc:creator>
		<pubDate>Tue, 30 Jun 2009 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=159#comment-2463</guid>
		<description>its posible to include ogg vorbis in sdl_mixer? btw great work</description>
		<content:encoded><![CDATA[<p>its posible to include ogg vorbis in sdl_mixer? btw great work</p>
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		<title>Comment on MySDL-02: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by David</title>
		<link>http://emreburhan.com/blog/?p=159&#038;cpage=1#comment-2030</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 09 Jun 2009 12:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=159#comment-2030</guid>
		<description>Good Work!
Great improvement.

I am facing quite some trouble with the IMG_Load function though.

The following piece of code does not work when the application is launched from a mobile-phone&#039;s external storage card.
(...but works fine when launched from the mobile-phone&#039;s internal memory... strange isn&#039;t it?)


	char sModuleDir[200];
	char sFileName[200];
	WCHAR wsBuf[200];
	SDL_Surface *gSurf=NULL;

	//let&#039;s retrieve the directory...

	GetModuleFileName(NULL,wsBuf,200);
	wcstombs(sModuleDir,wsBuf,200);
	char * ptr = strrchr(sModuleDir,&#039;\\&#039;);
	*ptr = &#039;&#039;;

	//...and load the pix..;

	sprintf(sFileName,&quot;%s\\Image.bmp&quot;,sModuleDir);
	gSurf = IMG_Load(sFileName);
	
	if(!gSurf) printf(IMG_GetError());



The error message retrieved is:
&quot;Couldn&#039;t open \Ma Mémoire\Image.bmp&quot;

I couldn&#039;t solve this one! The reason doesn&#039;t seem to be trivial.
I have tried many ways to go around it but with no success.

Opening the same pix file as a non-formatted binary file using ifstream::open works fine.

That is really the IMG_Load function that seems not being able to open the file.

Would you have some idea?

thanks

David</description>
		<content:encoded><![CDATA[<p>Good Work!<br />
Great improvement.</p>
<p>I am facing quite some trouble with the IMG_Load function though.</p>
<p>The following piece of code does not work when the application is launched from a mobile-phone&#8217;s external storage card.<br />
(&#8230;but works fine when launched from the mobile-phone&#8217;s internal memory&#8230; strange isn&#8217;t it?)</p>
<p>	char sModuleDir[200];<br />
	char sFileName[200];<br />
	WCHAR wsBuf[200];<br />
	SDL_Surface *gSurf=NULL;</p>
<p>	//let&#8217;s retrieve the directory&#8230;</p>
<p>	GetModuleFileName(NULL,wsBuf,200);<br />
	wcstombs(sModuleDir,wsBuf,200);<br />
	char * ptr = strrchr(sModuleDir,&#8217;\\&#8217;);<br />
	*ptr = &#8221;;</p>
<p>	//&#8230;and load the pix..;</p>
<p>	sprintf(sFileName,&#8221;%s\\Image.bmp&#8221;,sModuleDir);<br />
	gSurf = IMG_Load(sFileName);</p>
<p>	if(!gSurf) printf(IMG_GetError());</p>
<p>The error message retrieved is:<br />
&#8220;Couldn&#8217;t open \Ma Mémoire\Image.bmp&#8221;</p>
<p>I couldn&#8217;t solve this one! The reason doesn&#8217;t seem to be trivial.<br />
I have tried many ways to go around it but with no success.</p>
<p>Opening the same pix file as a non-formatted binary file using ifstream::open works fine.</p>
<p>That is really the IMG_Load function that seems not being able to open the file.</p>
<p>Would you have some idea?</p>
<p>thanks</p>
<p>David</p>
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	<item>
		<title>Comment on MySDL: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by Emre</title>
		<link>http://emreburhan.com/blog/?p=91&#038;cpage=1#comment-1942</link>
		<dc:creator>Emre</dc:creator>
		<pubDate>Fri, 22 May 2009 06:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=91#comment-1942</guid>
		<description>@hang: Please see MySDL-2 (http://emreburhan.com/blog/?p=159) then try again. It looks like Palette support is not available for your system. Try a RGB mode instead. If everything fails, you can send me your source code and I can have a look at it.</description>
		<content:encoded><![CDATA[<p>@hang: Please see MySDL-2 (<a href="http://emreburhan.com/blog/?p=159" rel="nofollow">http://emreburhan.com/blog/?p=159</a>) then try again. It looks like Palette support is not available for your system. Try a RGB mode instead. If everything fails, you can send me your source code and I can have a look at it.</p>
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	<item>
		<title>Comment on MySDL: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by hang</title>
		<link>http://emreburhan.com/blog/?p=91&#038;cpage=1#comment-1941</link>
		<dc:creator>hang</dc:creator>
		<pubDate>Fri, 22 May 2009 00:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=91#comment-1941</guid>
		<description>GAPI_RealizePalette NOT IMPLEMENTED !
Prefetch Abort: Thread=8f00a7fc Proc=8c3b8290 &#039;TestGles.exe&#039;
AKY=00008001 PC=00000000(??? 0x00000000) RA=013d65b0(sdl.dll 0x000265b0) BVA=00000000 FSR=00000005
Video properties:
display bpp: 16
display width: 240
display height: 320
x pitch: 2
y pitch: 480
gapi flags: 0xa0
video memory: 0x4ab00020
need update: 1
hi-res fix: 0
VGA is available on the device: 1
use raw framebuffer: 0
video surface bpp: 16
video surface width: 240
video surface height: 320


pls help me,tks!</description>
		<content:encoded><![CDATA[<p>GAPI_RealizePalette NOT IMPLEMENTED !<br />
Prefetch Abort: Thread=8f00a7fc Proc=8c3b8290 &#8216;TestGles.exe&#8217;<br />
AKY=00008001 PC=00000000(??? 0&#215;00000000) RA=013d65b0(sdl.dll 0&#215;000265b0) BVA=00000000 FSR=00000005<br />
Video properties:<br />
display bpp: 16<br />
display width: 240<br />
display height: 320<br />
x pitch: 2<br />
y pitch: 480<br />
gapi flags: 0xa0<br />
video memory: 0&#215;4ab00020<br />
need update: 1<br />
hi-res fix: 0<br />
VGA is available on the device: 1<br />
use raw framebuffer: 0<br />
video surface bpp: 16<br />
video surface width: 240<br />
video surface height: 320</p>
<p>pls help me,tks!</p>
]]></content:encoded>
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	<item>
		<title>Comment on MySDL-02: All-in-one solution for SDL with Windows Mobile 5.0 Pocket PC SDK (ARMV4I) by Ric Hardacre</title>
		<link>http://emreburhan.com/blog/?p=159&#038;cpage=1#comment-1928</link>
		<dc:creator>Ric Hardacre</dc:creator>
		<pubDate>Thu, 14 May 2009 20:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://emreburhan.com/blog/?p=159#comment-1928</guid>
		<description>Thanks for taking the effort to put this together, the whole point of SDL is to make cross platform dev simple and you&#039;ve redoubled that for those of us who are tarrified of cross compilation!</description>
		<content:encoded><![CDATA[<p>Thanks for taking the effort to put this together, the whole point of SDL is to make cross platform dev simple and you&#8217;ve redoubled that for those of us who are tarrified of cross compilation!</p>
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